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Pokemon Attack Sounds for RBG Arc

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Post by Red_the_knight Sun May 16, 2010 7:32 pm

I've been thinking since the first, second, and third release of the first PokeSpe Project, and this got me thinking. What about the Pokemon Sound Attacks. Not just the general sounds like SFX like walking, or bouncing. I mean like real sound attacks from a Pokemon.
If the first project is released, then the second needs the next Pokemon Sound attacks:
Water Gun, Ember, Mew's flash unknown attack, and so forth.

I could try and get the copied sounds from SSBM (Thunder, Spark, Shadow Ball), SSBB (Vine Whip, Water Gun, Flamethrower, etc), and perhaps the sounds from Pokemon Stadium (which is difficult to try and copy).

I still have my N64 to try and mimic the sounds from Pokemon Stadium. It won't be easy, but I could give it a try and see if I could leave the music to a mute, no announcer, and only sound attacks.

What do you think? Neutral
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Post by Aki11 Sun May 16, 2010 9:18 pm

erm, what 1st 2nd 3rd release of the 1st pokespe project? *doesn't get it sorry* I've never played pokestadium, but from what I know the pokestadium sfx almost always come with background music which makes the effect kinda unusable i think... tho i think ripping the sounds from the pokemon anime could work... (uhh honestly speaking i dun have much know how for sfx, skotein may be a better help yeaC: )
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Post by Nol Sun May 16, 2010 9:46 pm

I don't have the games, but iirc there was at least an option to turn the announcer's comments off, so maybe there was an option to turn off music too.

Besides that, someone may have ripped the sound effects from the games, so you might want to do a quick Google check on that too.
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Post by Red_the_knight Mon May 17, 2010 8:56 am

@Aki11 The 1st, 2nd, and 3rd are your drafts from the animation.

@Nol I doubt there are sites that rip off the sounds from the Pokemon Stadium.

It may be helpful to use the Pokemon Anime Sound, but getting the sounds from both game and show is difficult due to the sound. So, the best thing is to get sounds from games.
I guess I could rely on Skotien, but I just wanted to try out for the SFX for attacks.
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Post by Mrtweetums Mon May 17, 2010 4:19 pm

I think it's okay for you to try the pokemon attack sound effects.

I'd love to hear them!

(I think there was a discussion about pokemon sound attacks before though)
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Post by Red_the_knight Mon May 17, 2010 5:33 pm

@Mrtweetums
Really? All I need is a Pokemon Stadium Rom, and copy the sounds.

I don't think using an actual game for N64 would work due to the fact that music is in the way. I wonder if the Rom can disable music. Just continue with the project while I try and get the Pokemon Sound attacks from Pokemon Stadium Rom. Give me a list of attacks I need first, and see what it turns out.
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Post by Red_the_knight Mon May 24, 2010 6:44 pm

Okay, I finally got a N64 Emulator. Just need a Pokemon Stadium Rom, and try to copy the sounds. I'm ganna try and disable the music. Just give a list of attacks I need to put in, and see what I can do.
Although, it will take even longer to copy the file to the Rom Games.

Oh! Surprised One more thing
@Nol, check for ripped sounds for the Pokemon Stadium on Google. I checked, and there are no ripped sounds from Pokemon Stadium. The reason why is because there are some people who don't want to rip sounds from Pokemon Stadium.

I'm going to try and copy the file tomorrow. Keep making the art of the project until it succeeds.
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Post by Nol Mon May 24, 2010 7:05 pm

Tsk, I was hoping that the soundtrack came with a complete sounds effect collection just like the Red/Green OST did, but no dice. =(

Yeah, I guess channel muting on an emulator/hacking out the music would be your best bet besides ripping out the .USFs. I tried searching for .USF packs too, but I only found incomplete ones/only ones with songs rather than sound effects. =/
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Post by Red_the_knight Tue May 25, 2010 8:04 am

@Nol
It's okay. I'm going to try and copy the file of the Pokemon Stadium, and see if I can try and get the sounds.

When are you guys going to tell me what sounds are needed for the RBG Arc? I'm starting with the Water Gun & Ember.
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Post by Aki11 Tue May 25, 2010 9:37 am

sure, just try to extract the basic ones like water gun and ember, and maybe something for mew's barriers+ attacks too?
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Post by SilverKiyoko Wed May 26, 2010 8:37 am

I don't think Pokemon Stadium will be that helpful for all the attacks, though. I have a N64 and Pokemon Stadium. What if we were to exaggerate the power of water gun (like in the anime)? The sfx for water gun in pokemon stadium would contradict that (it sounds as if it was just a squirt and not a blast). But there are some sfx that would work like hydro pump, thunder, thunderbolt, thundershock, and solarbeam (just to name a few attacks based on Red's pokemon in the first few chapters.

I suggest that skotein do the sfx of some of the attacks that the pokemon stadium sfx doesn;t match with. Smile
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Post by Red_the_knight Wed May 26, 2010 11:09 am

@Silverkiyoko
Well, I thought maybe I could use the Pokemon Stadium sound effects for the show. Part 2 & 3 of the first episode needs the Pokemon Sound effects. As for the first sound, they're just tests. I'm still trying to figure out a way to get rid of the music for sound.

It's true that water gun is just a squirt and not a blast, but I don't see people trying to use a real squirt gun for no reason. It has to have a small blast of water.
I can't use Hydro Pump for it's a big blast.
Ember is like a small fireball attack when blast out of its mouth. Look for yourself as just tests for my sound sffects tests.
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Post by Joyfulldreams Wed May 26, 2010 6:03 pm

I like this idea. I'd like to see the quality of the sound effects. ;3
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Post by Red_the_knight Wed May 26, 2010 6:13 pm

Okay, but I have to warn you though: it's just a test. There are some music in it.
Go to, "Composer Audition", then, "My Test of Pokemon Sound Attacks".
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Post by vt4tje Thu May 27, 2010 2:08 pm

what about the gamcube rom of pokemon collosseum 2 (DX)? sounds are probably better there Wink
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Post by Red_the_knight Thu May 27, 2010 2:43 pm

@vt4tje
Both "Gale of Darkness" & "Pokemon Colosseum" have the same sounds. I don't have Pokemon Colosseum because my older sister told me to sell the game, and I don't have the Gale of Darkness.
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Post by vt4tje Sat May 29, 2010 1:53 pm

i have Gale Of Darkness... though I should figure out how to extract the sounds... maybe if i search a bit i'll find a tutorial... gimme a sec Wink xD
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Post by vt4tje Sat May 29, 2010 2:01 pm

found something, if this works it'll be great Wink
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Post by SaiTurtlesninjaNX Sat May 29, 2010 2:07 pm

@vt4tje
You double posted. Next time just your last post.
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Post by vt4tje Sat May 29, 2010 2:12 pm

sry about that, oh and i forgot to mention that i also have battle revolution Wink xD working on the sounds now... will take some time because i need to download the iso first, zo gimme min. a day Wink
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Post by Red_the_knight Sat May 29, 2010 7:40 pm

@vt4tje, Impressive. I'm still trying to edit the work of my progress of the Pokemon Stadium. Send the stuff you got to Composer Audition. I haven't heard those attacks in PKMN Colosseum & Gale of Darkness.

@SaiturtlesninjaNX, I got a question. Do you the sound effects as a squirt of a Water Gun, or a blast extending Water Gun?
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Post by SaiTurtlesninjaNX Sat May 29, 2010 8:39 pm

@Red_the_knight
Needer. As a VA I would make the squirt sound myself for what character is doing the attack. I have to said it should be more of a splash and it should sound like a stream in the air.

I whould think about think attack sound in 3 step.
1. The pokemon doing the attack. This sound is 75% VA and 25% sound effects. However you in to fine out how each elemental will sound like when it's coming out of the pokemon. Some attack opening will sound differentsly on it's coming out of the pokemon so there is something to do with the pokemon biology as will.

2. The attack in the air. This sound is 0% VA and 100% sound effects. This will be the main sound for more of the attack however depining on how strong the attack. For example Thunder and ThunderShock will sound a little different. This is a good place to start and to base the sound on for the attack.

3. The attack hits. This sound is 25% VA and 75% sound effects. This sound for when the attack hits the pokemon. This sound you to keep alot in mind like attack elemental, strength, attack type (if it's a kick or a Blast) and on the pokemon getting hit biology. Don't worry so much on the biology thing just worry on the first things. The biology will come in effects when we do rock or ground pokemon getting hit ok.
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Post by Red_the_knight Sun May 30, 2010 5:48 am

@SaiTurtlesninjaNX, Okay.
It's going to take me a long time to try and record first, and then edit. I'm still trying to get the Ember 2, Psychic 1 (Mew's attack), Psychic 2 (hit), Wate Gun 1, Water Gun 2, & Water Gun 3.
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Post by vt4tje Mon May 31, 2010 9:51 am

k, ripped it... and came with a small problem... i only seem to find the pokémon sounds... not sure what they did with the attack sound xD

EDIT1: Think i might have found it...
EDIT2: can't seem to unpack the brsar file... :s
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Post by Red_the_knight Mon May 31, 2010 11:04 am

@vt4je, Pokemon Sounds from their cry?

I'm sure you played the game of PKMN Colosseum/Gale of Darkness. First, test the game of finding a good spot to play soft music. Sometimes, the music will interfere, sometimes it might become quiet a bit. Then record the sound of Pokemon Attacks only.

Just record the sound attacks when Pokemon attacks.
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