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Pokédex display

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Supernova
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How should the Pokedex and its sprites be? And how do we communicate the Pokedex message? Multiple answers option has been activated to save time.

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Total Votes : 82
 
 
Poll closed

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Post by Nol Thu Mar 11, 2010 10:23 pm

Just list the ones you missed and then we can add it onto the scores.
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Post by Guest Thu Mar 11, 2010 11:39 pm

thanks ok then - 'sprites 1st gen sprites redrawn' and sound: trainers read the pokedex and verbalize it indirectly.

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Post by videofan9864 Fri Mar 12, 2010 1:46 am

RainbowMunchies wrote:
videofan9864 wrote:Will we use this feature for eye catches?

Oh man! Good point video-- we were thinking about doing the pokedex as the eye-catchers. >w< But I think we were planning on doing trainers, which would mean we'd just draw a picture of a trainer, so we wouldn't have to worry about the sprites.

I prefer trainers as well. Not just trainers but all characters. Like what they do on FMA Brotherhood.

As for this pokedex feature. I just realized this. Why not just have the text on with no sound from the pokedex? I mean the watchers can read all the text anyways. Its just like the game, we have the pokemon cry and just text of its info. And the sprites, why not just the mato style just like on the manga?
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Post by Aki11 Fri Mar 12, 2010 4:28 am

@videofan: But this is a continuous story, not a game. There would be issues with continuity of the plot. It would disrupt the flow if we show the screen and pokemon suddenly like the games in the middle of the fight.
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Post by videofan9864 Fri Mar 12, 2010 6:29 am

Aki11 wrote:@videofan: But this is a continuous story, not a game. There would be issues with continuity of the plot. It would disrupt the flow if we show the screen and pokemon suddenly like the games in the middle of the fight.

Not really cause Red could take out his pokedex and that display comes up. He looks at it for 2 seconds or so just like he's reading a note/a book. Plus special is closer to the games and the manga displays the those settings as well.
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Post by Aki11 Fri Mar 12, 2010 8:08 am

have you considered reading time? 2 seconds isn't alot for those who really wants to read them, if they had to pause it there to read it makes even less sense because once to pause to read the tension that the previous scenes had built up will be for naught since the audience already lost the sense of excitement when pausing to read the text.

what I mean is that the description shouldnt take up the whole screen like what it does in the games, that would disconnect the story and all, if it's as a more side thing it would be better because the story is still going on when the pokedex flashes its information.
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Post by SaiTurtlesninjaNX Fri Mar 12, 2010 11:45 am

@videofan9864
Some of us have a hard time reading.
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Post by Mrtweetums Fri Mar 12, 2010 2:26 pm

Aki, you have a point. 2 seconds is not enough to read. (unless you're a fast reader)

but I don't really think that it'll disrupt the story...
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Post by videofan9864 Fri Mar 12, 2010 4:12 pm

Mrtweetums wrote:Aki, you have a point. 2 seconds is not enough to read. (unless you're a fast reader)

but I don't really think that it'll disrupt the story...

I only used the 2 second part as an example. Of course it would be longer. But anyways I'll let you guys decide what's best.
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Post by SaiTurtlesninjaNX Fri Mar 12, 2010 11:06 pm

That second sprites sheet I posted I can't fine a another one with 150 pokemon like that and can't make something like that. So we are better off doing redrawn (pixelated) 1st gen sprites or wait untell someone comes that can do sprites like that.
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Post by SaiTurtlesninjaNX Thu Apr 01, 2010 9:49 pm

It's been a few is sine I last posted here so this is not a double post.

Sorry it's look so long but I'm lazy

Here the poll result

Pokedex: first gen display

Sprites: 1st gen sprites redrawn (pixelated)
There was a tie between 1st gen sprites redrawn (pixelated) and updated 1st gen sprites. But thinks we'er better out using redrawn (pixelated) 1st gen sprites.

Sound: trainers read the pokedex and verbalize it indirectly

The thread need to be Sticky
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Post by Guest Thu Apr 01, 2010 11:32 pm

it's a tie for sprites.
and i dont think i want to go for redrawing. :/ that'll increase work and +pixelated. D: pixel art takes patience and is not easyyy DD:

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Post by SaiTurtlesninjaNX Fri Apr 02, 2010 9:40 am

@irisfate19
If we can't find someone who can drew updated 1st gen sprites and beside pixelated is easy you can do it on MSpaints you just need to make it smaller and then bigger. Like this for example

[img]Pokédex display - Page 3 Pixela10[/img]
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Post by Nol Fri Apr 02, 2010 10:46 am

It's not a tie.

You missed Stellar_Rose's post:

thanks ok then - 'sprites 1st gen sprites redrawn' and sound: trainers read the pokedex and verbalize it indirectly.

Since she accidentally didn't click those when she voted. So redrawn sprites won by one vote.
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Post by SaiTurtlesninjaNX Fri Apr 02, 2010 11:22 am

Nol wrote:It's not a tie.

You missed Stellar_Rose's post:

thanks ok then - 'sprites 1st gen sprites redrawn' and sound: trainers read the pokedex and verbalize it indirectly.

Since she accidentally didn't click those when she voted. So redrawn sprites won by one vote.

Stellar_Rose's post:
You were supposed to choose one from each category? I can't change my vote can I because I only chose one option.

Nol is right Stellar_Rose didn't know that she was supposed to choose one from each category. So Sprites: 1st gen sprites redrawn wins.

All we really need to do for the sprite is drew them by hand and MSpaint to pixelated them like I have in this pic.


[img]Pokédex display - Page 3 Pixela10[/img]
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Post by Joyfulldreams Fri Apr 02, 2010 10:51 pm

Instead of doing that, Sai, I would rather go for re-drawing and then using filters in photoshop to add a pixelated look. ;3
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Post by Aki11 Fri Apr 02, 2010 11:06 pm

Tho sai's way is pretty useful too, i would've never thought of using that methodXD which filter specifically joy?Owo
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Post by Guest Sat Apr 03, 2010 6:18 am

ohhh that could work sai >w>

...but creating pixel art (from scratch) is not really easy :/ takes patience.

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Post by Joyfulldreams Sat Apr 03, 2010 10:05 pm

I'm sure there's a whole section of 'pixelate' filters in photoshop. But I think it's the 'mosaic' filter. You can adjust how pixely you want it to be, too, which is perfect. ;3
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Post by SaiTurtlesninjaNX Sat Apr 03, 2010 11:51 pm

When posting your redrawen pokemon sprites. You should post both the pixelated and not pixelated pokemon sprites so we can compere them.
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Post by dabeatmaster123 Sun Apr 04, 2010 1:22 am

I really think the pokedex should be like the ones in the games they are based of, with the exact sprites. Because the pokedex does become more advanced through time. They should just have text instead of a voice reading it. The pokedex holders could read it themselves
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Post by Nol Sun Apr 04, 2010 8:43 am

dabeatmaster123 wrote:
I really think the pokedex should be like the ones in the games they are based of, with the exact sprites. Because the pokedex does become more advanced through time.

Still, in the games, it's not really supposed to be as if the pokedex shows a digitized drawing, it's as if it's an actual photo of the subject.

dabeatmaster123 wrote:
They should just have text instead of a voice reading it. The pokedex holders could read it themselves

That's what's gonna happen, only the trainers don't directly read it, only skim through important stuff and paraphrase it. I think the text should still be there, but not prominent (the "text" could even be scribbles so that the "attentive readers" aren't tempted to pause the video).
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Post by The Strawberry Cult King Sun Apr 11, 2010 3:00 pm

To be honest, I always imagined the Pokédex display followed the console it was on. The first generation Dex had a black and white display, the second had limited colors to prevent it using major amounts of data, while later models were advance enough to display '16-bit' colour.

As for if sprites or drawing...I'd go with sprites for the first two generations to give it a blocky, not as advanced feel, while switching to hand-drawn 3rd gen+, to make it look more advanced.
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